Mass Effect 3: Infinite Missile Glitch

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This glitch is quite simple, as all it requires is an explosive weapon, and a charging weapon. An explosive weapon is a weapon that does Area of Effect Damage, meaning it can hurt more than 1 enemy with a single shot. A few examples of explosive weapons are the Striker Assault Rifle, Falcon Assault Rifle, Krysae Sniper Rifle, Scorpion Pistol, and Acolyte Pistol.

A charging weapon would be a weapon in which you can charge the shot before firing it. Examples of these kinds of weapons would be the Arc Pistol, Geth Plasma Shotgun, and Graal Spike Thrower.

To perform this glitch, we will equip one of each weapon, my preferences being the Striker Assault Rifle and the Arc Pistol. Not to worry if you do not have these two particular guns, as any of the weapons I listed will work provided you have 1 explosive, and 1 charging weapon.

When you are in the game with your character, first thing you are going to do is make sure you have your Arc Pistol (or other charging weapon) equipped. If not, switch to your charging weapon now. Once you have your charging weapon equipped, you are going to press Up on the D-Pad, and Pull the Right Trigger at the same time, and hold them for about 8-10 seconds. After 8-10 seconds has passed, you are going to let go of Up on the D-Pad and the Right Trigger at the same time.

Once you let go of Up on the D-Pad and the Right Trigger, your character will then enter an animation (on it’s own) that fires off a shot from your charged weapon, and then switches you to your Missile Launcher. Once the animation is complete, press X to switch back to your charging weapon, and then press X again to switch over to your explosive weapon. After you’ve done this, every shot from your explosive weapon will have Missile Launcher power. Now you can simply relax and enjoy blowing the hell out of anything that gets in your way!

Additional Information: There are a few extra factors to take into account when using this glitch. First off, if you go into standing cover (cover in which your character is standing up, not crouched) there is a very high chance that you have deactivated your glitch. If this happens, simply repeat the steps above to reactivate it. Furthermore, you will not be able to perform actions with the A Button that are not instantaneous. So, while you can activate hacking and escort missions, you will not be able to revive fallen teammates, or participate in the deactivating devices missions.

Second, you will NOT be able to pick up ammo from boxes, supply pylons, or receive any ammo once a wave is completed. Because of this, many people use the N7 Destroyer when using this glitch, as activating and deactivating Devastator Mode will Refill your ammo supply. On a side note, when in Devastator Mode, you can pick up ammo from boxes and pylons (kind of useless considering turning it on and off replenishes your ammo). If you do not have or are not using the N7 Destroyer, you might want to deactivate the glitch and go pick up some ammo to make it through the rest of the game.

Second, It is a glitch, and you are technically still using the Striker Assault Rifle (or whichever you chose), so shooting a guardian in their shield will not kill them instantly. You may have to instead shoot behind them to get the kill. Furthermore, there will be a few other enemies that might take more than a single shot to kill, such as the Praetorian, Atlas, Banshee and so on. Not to worry though, two shots normally does the trick if one does not.

That’s all there is to it, and all there is to know about the Missile Glitch of Mass Effect 3. Should there be any other updates and/or patches, I will edit my post to reflect patches and/or updates.

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  1. Mass Effect 3: Lone Wolf Challenge « Klowny Zirkus - November 15, 2012

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